DATA FILCH
A retro arcade action game inspired by a famous Atari 2600 game with the same initials.
You play as a industrial spy from NotGood Inc, tasked with infiltrating the buildings of VeryEvil Corp to steal their data and secrets. Their security systems are top of the line and literally cutting edge. Are you a bad enough spy to rescue steal the data? 

Instructions:
The game is divided into two screens: 

Side View Stage:
Arrows Keys or D-Pad: Move Left / Right or Crouch.
Z / 1 - Jump

Top view Stage:
Arrows Keys - Move in 8 directions. 

Scoring:
Side View Stage: you will be scored by going left, and lose points by backtracking, you can get a D (danger) multiplier, if you get really close to the enemy drones without dieing a horrible gory death.

Top view Stage: you will be score by collecting the floppy disks that VeryEvil Corp left laying around, which, let's face it, its very convenient for you. 



Published 19 hours ago
StatusReleased
PlatformsHTML5, Windows
Authortibonev
GenreAction
Made withPICO-8
Tags8-Bit, Arcade, PICO-8, Retro
Code licenseMIT License
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Gamepad (any)

Download

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Click download now to get access to the following files:

datafilch_win.zip 965 kB

Development log

Comments

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Hey, thanks for making this game and sharing it!

I like the premise, and mixing two simple gameplay loops adds diversity in game feel. However, two aspects made the experience significantly less fun:

  1. Collisions in side-scrolling: I’m pretty sure that collision boxes are bigger than what drawn sprites show on screen. Many deaths felt unfair because of it. I suspect you’re drawing a whole 8x8 sprite for the player, while only 2x8 is visible. Highly recommend fixing that, unless you intend a weirdly punishing collision :)

  2. I played around 5 attemps, and in the last one I was super curious what my score was - but I couldn’t see it, because it skipped with my input from trying to jump in the last second of the game. It would be a great idea to: a) make menu navigation on X, while in-game jumping on Z b) save highscore and display it on the main menu screen

Great work, I’m curious to play your next game!

thanks for the detailed feedback, you are correct about the hitbox, i'm calculating the hitbox as the entire 8x8 sprite. i'll update that and make it so only the visible part of the sprite is actually the hitbox. 

i'll look into the highscore aswell, should be easy to implement.

Great game l love , hopefully you use your skills to make new and improved 2d side scrollers

thanks for trying it out and glad you liked it. Since 2D side scrollers is probably my favorite genre, there willbe more on it, for sure. :)

Than l should follow you than