# Unable to Stabilize

A Space Station Maintenance Roguelike Game

### Plot

A meteor shower hit Outpost Tower IV, and now all the systems are going crazy. Help is a few systems away and it might take a while, until then, its up to YOU to stabilize all the systems and keep this place running long enough. Will you be able to stabilize it?

### What it is?

The game is a grid, turn-based, roguelike management game. You can take all the time in the world to think your next move, and this move might be your last. Systems are all inter-dependent and there might not be enough time to stabilize them all. Entropy is a... well, you know the rest.

Each new game presents you with a new challenge, through a hybrid use of procedural generation and hand-crafted levels.

Each run is composed by hand-crafted rooms randomly arranged and tiled, making each play-through different and bringing new challenges.

There is one true ending: can you find it?

## Instructions

Use D-Pad / Arrow keys to move.

Use Z (Pico-8 O) to perform a normal action.

Use X (Pico-8 X) to perform a "risky" action.

All movement and any normal action will cost you 1 turn.
All risky action will cost you 3 turns.

The space station has 4 systems that you need to balance and manage:

**Power**: Electrical power, you can repair failing generators to increase power levels. If it drops too low, lights and other systems may fail. Hull damage may happen at lower power levels.

**Cooling**: Keeps everything running cool. You can repair cooling pipes to keep optimal cooling. If cooling levels drops too low, you will start overheating and all other systems will decay faster.

**Computer Systems**: Keeps all defense systems under control. You can hack terminals to keep it in check. If the system starts to glitch, the onboard defense system will attack you.

**Hull Structure**: Self-explanatory, if the hull is breached, outside gases will poison the atmosphere, if hull structure reaches zero, its game over.

If the cooling system fails, all other systems will decay faster. If the any of the systems go below 30%, the hull breaches will decay faster. If 2 or more systems go below 30%, all systems will decay faster. Every single system has a visual side effect, if it achieves critical levels.

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uts_windows.zip 974 kB
uts_source.zip 18 kB
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Development log

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